Wiki · Paper Drift
Window figures: all 67 and their drop rates
Figures peer out of the windows of the shaft. Tap the one you see and it goes on your Showcase. Here is every one of them, with the exact chance of meeting each.
Data taken from the game’s code · version 2.0 · Updated 29 September 2026
How they work
- Only in Endless and the Daily Drift. In Time Attack and Race the windows always hold the factory crew in the same order (Nib, The Stapler Twins, Ms. Deckle, Bolt & Grommet, Quill, The Foreman, then The Party Crew) and are not collected.
- Every figure hangs a tip key under its window. Tap it: the figure goes to your Showcase and 10 coins join the run’s coins (banked at the end, doubled by the ×2 boost and by the DOUBLE video). The tap does not steer the plane.
- The figure comes from the map you are flying in: each map has its own cast of 8 — 3 common, 2 rare, 1 mythic, 1 legendary and 1 ultra.
- A new figure arrives wrapped in its case and is unwrapped with a tap. Repeats add to its “Taken N times” count.
- Everything is decided from the run’s seed, not rolled on the spot: in the Daily Drift everyone gets the same figures at the same depths.
When a window comes
A window with a figure can come at every score milestone: every 30 points up to 150, every 50 up to 300, then every 100. The window opens on the next quiet stretch of shaft after the milestone is reached.
Milestones up to 1,000 points: 30 · 60 · 90 · 120 · 150 · 200 · 250 · 300 · 400 · 500 · 600 · 700 · 800 · 900 · 1,000…
But only 40% of milestones have anybody in the window. The rest stand empty.
Drop rates
Each tier above common can only turn up past a score: rare from 60, mythic from 150, legendary from 300 and ultra from 500. This is the chance of each tier out of all milestones (empty windows included):
| Milestone (points) | Empty | Common | Rare | Mythic | Legendary | Ultra |
|---|---|---|---|---|---|---|
| 30 | 60% | 40% | — | — | — | — |
| 60 – 120 | 60% | 32% | 8% | — | — | — |
| 150 – 250 | 60% | 29.2% | 8% | 2.8% | — | — |
| 300 – 400 | 60% | 28.2% | 8% | 2.8% | 1% | — |
| 500 and up | 60% | 27.9% | 8% | 2.8% | 1% | 0.32% |
And the chance of one particular figure of your map in each window, from 500 points on:
| Tier | Figures per map | Each figure, per milestone | That is |
|---|---|---|---|
| Common | 3 | 9.29% | 1 in 11 |
| Rare | 2 | 4% | 1 in 25 |
| Mythic | 1 | 2.8% | 1 in 36 |
| Legendary | 1 | 1% | 1 in 100 |
| Ultra | 1 | 0.32% | 1 in 313 |
An ultra turns up in just 0.32% of milestones past 500 points, and by then a milestone comes every 100 points. On average that is 313 milestones on its map — some 31,250 points past 500 — to meet a particular one.
Per run
What a run gives on average depending on where it ends (all its milestones together):
| Run to | Milestones | Figures on average | ≥1 Rare | ≥1 Mythic | ≥1 Legendary | ≥1 Ultra |
|---|---|---|---|---|---|---|
| 150 | 5 | 2.0 | 28.4% | 2.8% | — | — |
| 300 | 8 | 3.2 | 44.2% | 10.7% | 1% | — |
| 500 | 10 | 4.0 | 52.8% | 15.7% | 2.97% | 0.32% |
| 1,000 | 15 | 6.0 | 68.9% | 26.8% | 7.73% | 1.9% |
| 2,000 | 25 | 10.0 | 86.5% | 44.9% | 16.5% | 5% |
| 5,000 | 55 | 22.0 | 98.9% | 76.5% | 38.3% | 13.7% |
“≥1” is the chance of meeting at least one figure of that tier in the run.
Every figure
Map by map, from most common to rarest, with the chance per milestone from 500 points on. Maps unlock by flying into them; a map’s case opens once you have reached it.
Classic

Nib
An ink blot with a gold nib for a nose. Always first to wave.

The Stapler Twins
They high-five every plane that passes. Every one.

Ms. Deckle
Stamps every fold GOOD. Has never stamped one BAD.

Bolt & Grommet
Two mechanics, one trolley, no brakes.

Quill
Plays five notes on a paper keyboard, eyes shut.

The Foreman
Rings the bell for every good run. Big, kind, loud.

The Party Crew
The whole shift in paper hats. Only deep down.

The Paper Dragon
A thousand folds, every colour. Almost nobody has seen it.
Halloween (19 October – 8 November only)

Pip
A pumpkin with a leaf for each hand and a candle for a grin.

Sheet
Just a bedsheet with two holes in it. Probably.

Inkwell
Sits very straight. The tail keeps time.

Flit & Flap
Two bats who never flap at the same time.

Wrappy
One loose end that will not stay tucked in.

Madame Hex
Stirs something green. It keeps bubbling over.

Count Fangsworth
All cape and courtesy. The lining is rose.

King Gourd
A crowned pumpkin that burns in every colour there is.
Foundry

Sparky
Mask down, torch up, sparks on every other beat.

Coalie
A lump of coal with a fire inside. Cannot sit still.

Ladle Lou
Pours something glowing, one bright drop at a time.

Sprocket
Built from spare parts, with a gear for a heart.

The Crucible Crew
Two hands, one pole, one very hot pot.

The Smelter
Holds a glowing ingot out as if it were nothing.

The Iron Golem
Riveted plate with a furnace for a heart.

The Phoenix
Rises out of the furnace glow in every colour at once.
Depot

Boxy
A parcel that got up and walked. Still this way up.

Sticky
Packing tape with one loose end, and it will not stop waving it.

Pop
Bubble wrap with a face. Every wave costs it a bubble.

Forklift Fran
Lifts every parcel like a trophy. Mind the forks.

Dash
Your letter, held up high. Sign here, please.

The Paper Crane
Folded from one square, and trusted with the fragile ones.

The Airmail Ace
Flies the night post in a biplane the size of a shoebox.

The Mystery Parcel
Nobody knows what is inside. It does, and it is delighted.
Jungle

Sprout
Two leaves, one pot, big plans.

Hop
An origami frog. Nobody flicks it; it jumps anyway.

Swirl
Has been crossing the same bench since the glass went up.

Tuco
The beak is bigger than the rest of him. He knows.

Kaleo
Has never once matched the leaf he is sitting on.

The Gardener
Still watering the one plant it was built for.

The Sloth Sage
Waves back eventually. Wisdom takes time.

The Great Bloom
Outgrew the greenhouse. Every petal is a different colour.
Glacier

Flake
Turns slowly on the spot. No two alike, not even itself.

Waddles
Someone knitted it a scarf. It has not taken it off since.

Lumpy
Three snowballs, rolled by three different people.

Fuzz
A yeti cub, all fluff and no fear.

Glide
Mid-spin, one arm up, and not the least bit dizzy.

The Musher
Knows every trail on the ice. The husky knows them better.

The Snow Owl
Opens both wings to greet you, slowly, like a curtain.

The Aurora Whale
Swims through the northern lights in every colour at once.
Aliens

Blip
One eye, one antenna, and it never stops wobbling.

Puff
Drifted here from another world. Liked the view.

Zip
Sent down to collect samples. So far it has only collected waves.

Dr. Quib
Takes notes on every plane. So far, full marks for all of them.

Octavio
Brought his own water. Stands on four arms, waves with two.

The Star Pilot
Flew the ship all the way down here, and would like you to know it.

The Hive Queen
Four arms: two to wave, two folded, as is proper.

The Mothership
Came down for a closer look at your plane, in every colour at once.
Desert

Prickle
Flowers once a year. Saved it for today.

Radar
Heard your plane coming three dunes away.

Tumble
Found the perfect ball of sand, and would like you to see it.

Tassel
Chews, nods, chews. Crossed a thousand dunes to get here.

Sunny
Same warm stone every morning. Push-ups first, then waves.

The Wayfinder
Knows every dune by name. The lantern is in case the sun forgets.

The Sphinx
Asks every plane a riddle, then waves it through before it can answer.

The Mirage
An oasis in every colour at once, and not really there at all.
The Halloween event
From 19 October to 8 November every year, the factory crew dress up. While the event is on, 30% of windows try the event’s figures first: if the tier rolled is rare, mythic or legendary, the figure is the event’s. There are no common or ultra event figures, so those are untouched. They turn up in any map’s windows and are filed in the EVENTS case, beside the Halloween map’s eight.

Boo Nib
Nib, under a sheet. The nib gives it away.

Trick or Twins
Pumpkin overalls and a pail of sweets each.

Lantern Foreman
A carved pumpkin for a hat and a lantern for a bell.
| Tier | Event figure | Each map figure |
|---|---|---|
| Common | — | 9.29% |
| Rare | 2.4% | 2.8% |
| Mythic | 0.84% | 1.96% |
| Legendary | 0.3% | 0.7% |
| Ultra | — | 0.32% |
Rewards
- A full case (all 8 figures of a map, or every event figure, taken at least once): 20 minutes of unlimited energy in the Storage, once per case.
- The Jack-o'-Lantern plane: 4 different figures from the Halloween case (during the event; available from 19 October 2026).
- Mastery quests: tap 10, 50, 100, 200 and 500 figures; own 5, 15, 30, 40 and all 67 different figures; fill 1, 3 and all 8 cases. See the quest list.
- The daily quest “Wave Back” asks for 5 figures tapped.
See it for yourself
Paper Drift is free on iPhone and Android.