8 · Paper Drift
Eight worlds, one long fall
An Endless run never stays put: every 100 points the shaft changes its scenery, and every 400 it moves on to another world — dealt at random from the ones you have reached.
Every 400 points, a new world
The first stretch of each world is a quiet gate to get your bearings. Then its own obstacles arrive.
You never pick it
A run starts in a world drawn from the ones you have visited. Crash, and the next draw may be different.
You start with three
A new save has Classic, the Depot and the Aliens. The others unlock the first time a run flies into them.
From the start
Classic
The paper factory, as it always was — one day from morning to night, only ever darker.
Its traps
Crates swinging from cranes: time the swing.
What hunts you
Nothing hunts you here: the danger is the girders and their traps.
From the start
Depot
Cardboard girders, stacked parcels, packing tape everywhere.
Its traps
Cardboard girders and parcels.
What hunts you
The Drone. It throws parcels up at you: sidestep them. Boss guide →
From the start
Aliens
Purple halls, dripping slime, specimens in jars — and a saucer that wants you.
Its traps
Wall lasers: they charge up, then fire across.
What hunts you
The Saucer. Don't stay in its beam: half a second and you're abducted. Boss guide →
World 4
Foundry
Faster, denser, fewer breathers. Basalt split by lava.
Its traps
The hard map: tiers come sooner and the shaft rests less.
What hunts you
The Rockfall. They fall where the top glows — some bounce off the walls. Boss guide →
World 5
Jungle
An old greenhouse the vines took back.
Its traps
Flytraps that rear back, then lunge — and vines that slow you down.
What hunts you
Nothing hunts you here: the danger is the girders and their traps.
World 6
Glacier
Girders of ice under the northern lights.
Its traps
Ice floes that drift: follow the gap.
What hunts you
The Ice Wizard. Dodge the icicles, and keep out of its frost ray. Boss guide →
World 7
Desert
Sandstone from dawn to starlight, vines that snag — and a cactus that throws.
Its traps
Sliding slabs, a step pyramid and vines.
What hunts you
The Saguaro. Its cactus balls sprout roots to the sides: dodge wide. Boss guide →
Only 19 October – 8 November
Halloween
Pumpkins at dusk, a crypt by midnight. Every year, 19 October – 8 November.
Its traps
Ghosts: solid while they glow, slip through as they fade.
What hunts you
The Spectre. Get out of its shadow before the ghost appears. Boss guide →