Wiki · Paper Drift
All 8 maps: zones, the tour and how to unlock them
In Endless and the Daily Drift a run tours the maps: every 400 points it moves on to another, and every 100 it changes zone. Here is how they are dealt, how they unlock and what each is made of.
Data taken from the game’s code · version 2.0 · Updated 29 September 2026
How the tour works
- Each map lasts a leg of 400 points split into 4 zones of 100. At every 100-point milestone the colour turns, and the building (the walls) follows 50 points later, over a 10-second cross-fade.
- The first stretch of every new map is a quiet gate, a breather to watch it arrive.
- The next map is dealt from a shuffled deck: every map comes round before any comes twice, and none follows itself. The deck includes maps you have not reached yet — the tour is how you find them.
- Most maps shuffle their zones too: every visit opens on its zone 1 and deals the other three in a new order. Classic and the Desert do not: their zones are a day, walked in order from morning to night. Classic has two days; a run’s first visit walks the first, later visits draw one.
- A third of a map’s ordinary chunks are its own obstacles. And every leg brings its bosses or announced set pieces: the first 10–16 chunks after arriving, then one every 40–55 — about two a visit.
How they unlock
- A new save has 3 maps: Classic, the Depot and the Aliens. The tutorial is on Classic.
- Every other map unlocks the first time a run flies into it (on the tour) or when it is the Daily Drift’s map.
- An Endless run opens on a map drawn from the ones you have, each equally likely. You never pick it. In Race you do pick, from the maps reached.
- Halloween is seasonal: it flies only from 19 October to 8 November. Outside those dates no run opens on it or passes through it, but what you earned there stays.
The 8 maps at a glance
| Map | Available | Own obstacles | Boss |
|---|---|---|---|
| Classic | From the start | crane | — |
| Halloween | 19 Oct – 8 Nov | ghost | The Spectre |
| Foundry (hard) | Fly into it | — | The Rockfall |
| Depot | From the start | — | The Drone |
| Jungle | Fly into it | flytrap, vine | — |
| Glacier | Fly into it | ice floe | The Ice Wizard |
| Aliens | From the start | laser | The Saucer |
| Desert | Fly into it | vine, stone slab, pyramid | The Saguaro |
Classic
The paper factory, as it always was.
- Available: from the start
- Girders of steel plate; in the air, dust.
- Its own obstacles: crane.
- It has announced set pieces: runs of its own obstacles back to back.
- Boss: none
- Its 8 figures
Zones, in order
- Fold Line
- Rivet Row
- The Bellows
- The Crease
- Updraft
- Slat & Shutter
- The Bellows
- The Crease
Day 1: zones 1–4. Day 2: zones 5–8.
Halloween
Pumpkins at dusk, a crypt by midnight.
- Available: only 19 October – 8 November
- Girders of old wood; in the air, falling leaves.
- Its own obstacles: ghost.
- It has announced set pieces: runs of its own obstacles back to back.
- Boss: The Spectre
- Its 8 figures
Zones
- Pumpkin Patch
- Haunted Manor
- Graveyard Fog
- Witching Hour
Foundry
Faster, denser, fewer breathers.
- Available: the first time you fly into it
- Girders of cast iron; in the air, embers.
- The hard map. It adds 300 points to the difficulty table (it opens at tier 5), its breathers come every 7–9 chunks instead of 5–7, only 1 chunk in 10 is drawn easier (instead of 1 in 4) and the speed reaches its cap twice as fast. Same obstacles, same top speed.
- Its own obstacles: none of the clock-driven kind; its own danger is the boss.
- Boss: The Rockfall
- Its 8 figures
Zones
- Cinder Works
- Slag Heap
- Molten Core
- Blackout
Depot
Cardboard girders, stacked parcels, packing tape everywhere.
- Available: from the start
- Girders of cardboard; in the air, paper scraps.
- Its own obstacles: none of the clock-driven kind; its own danger is the boss.
- Boss: The Drone
- Its 8 figures
Zones
- Loading Dock
- Parcel Stacks
- Night Shift
- Rainy Dispatch
Jungle
An old greenhouse the vines took back.
- Available: the first time you fly into it
- Girders of mesh; in the air, fireflies.
- Its own obstacles: flytrap, vine.
- It has announced set pieces: runs of its own obstacles back to back.
- Boss: none
- Its 8 figures
Zones
- Canopy
- Monsoon
- Orchid Dusk
- Firefly Night
Glacier
Girders of ice under the northern lights.
- Available: the first time you fly into it
- Girders of ice; in the air, snow.
- Its own obstacles: ice floe.
- It has announced set pieces: runs of its own obstacles back to back.
- Boss: The Ice Wizard
- Its 8 figures
Zones
- Frost Line
- Aurora
- Blizzard
- Polar Night
Aliens
Purple halls, dripping slime, specimens in jars — and a saucer that wants you.
- Available: from the start
- Girders of hex-plated alloy; in the air, falling slime.
- Its own obstacles: laser.
- Boss: The Saucer
- Its 8 figures
Zones
- Ooze Deck
- Specimen Bay
- Abduction
- Deep Space
Desert
Sandstone from dawn to starlight, vines that snag — and a cactus that throws.
- Available: the first time you fly into it
- Girders of layered sandstone; in the air, blowing sand.
- Its own obstacles: vine, stone slab, pyramid. The sliding slabs and pyramids only come from the afternoon on (200 points into the leg).
- Boss: The Saguaro
- Its 8 figures
Zones, in order
- Dawn Dunes
- High Noon
- Golden Hour
- Desert Night
See it for yourself
Paper Drift is free on iPhone and Android.